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Interview

We often do interviews with developers with the aim of getting to know them, and tell the same to our audience by putting up the interview on our website and sharing it across our social media platforms. Our goal with these interviews is to have a form of developer profile on our website where developers can talk about themselves, the games they make, and the games they like to play. We even ask about things that matter to them outside of video games.

Interview With Balazs Vasvari – Sine Mora EX

When it first released back in 2012, Sine Mora was a critically acclaimed side-scrolling shooter with an interesting story driven along with time-bending twists. It intended to recreate the glory of old school 2D shooters, with modern visuals, gameplay tweaks and sharp presentation. Now the IP is in the hands of THQ Nordic who have brought out a more visually polished version of game, while also adding new multiplayer modes. Our time with Sine Mora EX was incredibly fun-filled and we wanted to get to know some of the talent behind the game. Thankfully Balazs Vasvari, one of the guys behind the game was kind enough to take the time and answer a few questions, and here’s what he had to say. Gaming Central: Hi Balazs, thanks for taking the time for us. Could you tell us a bit about your...

Interview With Thunder Lotus Games – Sundered

When we first played Sundered, here’s what we said in our review – “Sundered is a wonderful take on the Metroidvania genre by the creators of Jotun. It is an experience that is both discomforting and exhilarating, pushing you to the limits. There are times when it feels notoriously punishing, but even in those moments, the combat is extremely satisfying and it doesn’t matter whether you survive or perish in the fight, the game finds a way to reel you in, and it’s difficult to stop once you get started.” After having an absolute blast with it, we decided to reach out to the developers, Thunder Lotus Games, for an interview and they were kind enough to take the time for us. Here’s what Will Dube, the President and Creative Director, had to say: Gaming Central: T...

Raji: An Ancient Epic – Indian Video Game Inspired By The Grand Medieval Architecture Of Rajasthan (Interview)

Nodding Heads Games is an independant games developer which aims to deliver breathtaking games based off stories and myths from the Indian subcontinent. The studio is currently working towards their first Kickstarter campaign for their action adventure game Raji: An Ancient Epic. Raji: An Ancient Epic is an action adventure game set in ancient India. Raji, a young girl is chosen by the gods, to stand against the demonic invasion of the human realm. Her destiny to rescue her younger brother and face the demon lord Mahabalasura. The development team was kind enough to take the time and give us an interview, and here’s what they had to say: Gaming Central: Hey guys, thanks for taking the time to do this interview. Tell us a bit about yourself. Nodding Heads Games: We are studio of 8 mem...

An Interview With Ian Gregory, Creative Director At Witching Hour Studios

Developed by Witching Hour Studios, based in Singapore, Masquerada: Songs and Shadows is an isometric Role Playing Game with an art style reminiscent of The Banner Saga. The game catches the eye with beautiful visuals and hooks you in with its interesting real-time-with-pause gameplay system. After playing, and falling absolutely in love with it, we wanted to have a chat with the developers themselves, and they were kind enough to oblige us. We talked with Ian Gregory, Creative Director at Witching Hour Studios, who told us about the games he loves, and what inspired him to make Masquerada Songs and Shadows. Gaming Central: Hey Ian, thanks for agreeing to this interview and letting us pick your brain. So tell us, when did you get started with playing games (and what was the first game that...

An Interview With Patric Mondou, The Creative Director Behind Mages Of Mystralia

Mages of Mystralia is an amazing game. It makes you realize what it truly means to be a mage, learning and crafting your own spells rather than just equipping and using them at the press of a button. It has a deep spellcrafting system which is incredibly complex and at the same time really easy to use. And the game does everything with a gorgeous and adorable art style, which is easy to fall in love with. I can go on and on, but it’s much easier if you read our review of the game. Naturally, we were curious about how such a great game came into being, and fortunately we were able to bag an interview with Patric Mondou, the Creative Director at Borealys Games (previously Senior Designer at Gameloft). The studio was founded by Patric and his long time friend, Louis-Felix Cauchon with a...

Interview: Paul Tozour, Founder of Mothership Entertainment – Aven Colony

As a huge fan of city builders, I was super stoked to play Aven Colony – a city builder in space. After having spend hours with the game, both for the review and otherwise, I reached out to the folks behind the game and Paul Tozour, the Founder of Mothership Entertainment agreed to let us pick his brains. Here’s what he had to say: Tell us a bit about yourself I’m the founder and General Manager of Mothership Entertainment in Austin, Texas.  We just launched Aven Colony across PC, Xbox One, and PlayStation 4 with our partners at Team17. I’ve been in the game industry since 1994, working across a wide variety of programming and technical design roles.  I also led the Game Outcomes Project in 2015 to analyze what sets the most effective game developers in the industry...

Black The Fall: Interview With Cristian Diaconescu, Sand Sailor Studios

Black The Fall is the new game by Sand Sailor Studios and published by Square Enix. It tells the tale of an old machinist plotting his escape from the oppressive grasp of the Communist regime. In ways, the game is reminiscent of Inside and Limbo, but has a fair amount of new ideas and gameplay elements to offer. We had a chance to chat with the game’s Creative Director, Cristian Diaconescu who talks about the studio, the game and his own personal taste in video game. Gaming Central: Hi Cristian, tell us a bit about yourself Cristian: I’m a life time gamer and a curious developer. I like to explore various gameplays, devices and concepts that could make the player have a unique experience. In my spare time I run away to the sea side or take a tour in the mountains on my motorbike, wit...

Developer Interview: Optimum Games (India)

Optimum Games is an Indie Games Studio based in Mumbai, India. Their latest game, Globe, is an Arcade Space Shooter with rogue lite elements. Think of it like Pac-Man meets Super Stardust Delta with rogue lite elements. After checking out their game, we were really eager to get an interview with the devs behind the game, and they we’re kind enough to oblige us. Aditya Nataraj, the founder at Optimum Games took the time to have a chat with us, and here’s what he had to say. Gaming Central: Tell us a bit about yourself. Aditya Natarajan: My name is Aditya Natarajan I am the founder at Optimum Games, I love games, it’s my primary form of entertainment. I play games to take breaks from making games. When I’ve had too much of playing and making games I’m watching gaming podcasts on ...

Western Digital Corporation: Interview with Khalid Wani, Director

Recently the GC Crew had the opportunity to have a tête-à-tête with Khalid Wani, Director – Content Solutions Business, India, Middle East and Africa, Western Digital. The American computer data storage is one of the largest hard disk drive manufacturers in the world and our conversation with Khalid Wani gave us an insight on how WD hard disks can add value to gaming, livestreaming and other millennial technology activities. Gaming Central: Khalid, tell us a bit about yourself. Do you play games? Khalid Wani: I look after the content solutions’ business for Western Digital across India, Middle East, and Africa. The content solutions’ business comprises some very popular advanced products and solutions such as personal cloud solutions, external storage, wireless storage, portable driv...

Prospect Games: Developer Interview With Andrew Bennison

Global Postal Service is on the verge of bankruptcy and in a desperate attempt to save itself, have created living, self-delivering boxes. Unbox is a 90’s style platformer, where you play as a self delivering cardboard box called Newbie. Explore epic worlds filled with collectibles, cardboard characters and super secrets. Really one of the most unique games that I’ve come across in the recent past. We got in touch with Andrew Bennison at Prospect Games to give us a little more insight into the making of this one of a kind game. Gaming Central: Congratulations on the release of your game, Unbox. Can you tell us a bit about it? Andrew Bennison: Thank you! Unbox is a 3D platformer about the ultimate postal service, self-delivering cardboard boxes! Explore massive singleplayer worl...

Western Digital Corporation: Interview with Khalid Wani, Director – Content Solutions Business, India, Middle East and Africa

Hard Drives are an integral part of almost everyone’s lives. The first hard drive was shipped in 1956 and was 5MB at $10, 000 a megabyte and was the size of two refrigerators. In 1970, when General Digital Corporation (later renamed as Western Digital Corporation) was founded – it revolutionised everything a data storage device could be. From announcing the first single chip hard drive controller card setting an industry standard to being on the brink of launching their 1TB SDXC Card, Western Digital has been synonymous among every tech savvy individual. Recently the GC Crew had the opportunity to have a tête-à-tête with Khalid Wani, Director – Content Solutions Business, India, Middle East and Africa, Western Digital. The American computer data storage is one of the larg...

Blyss: Developer Interview With Dropout Games

Blyss, the second game by Dropout Games, released quite recently on the Apple App Store. It instantly landed itself a handful of excellent reviews and ratings from AppAdvice (4.5/5) and Pocket Gamer (8/10). MacStories went ahead and called Blyss, “One of the best puzzle games I’ve ever played” and TouchArcade states that, “Blyss appears to achieve that sweet spot of being complex and in depth, while still having a zen-like vibe.” While Blyss was achieving all this praise in its first month, we got in touch with Ankush Madad, Co-Founder of Dropout Games, and asked him about how he feels about their game, and the fact that they got featured as the Apple App Store’s “iOS Editor’s Choice.” Gaming Central: Congratulations on the release of y...


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