While most video game sequels try to improve over their predecessors, some just are not able to live up to the expectations set by the games that came before. So here are the top 10 most disappointing video game sequels of all time.
Batman: Arkham Knight
Performance issues aside, the lacking story, overuse of the BatMobile, and a plot twist that could be spotted a mile away lead to the fall of the Dark Knight.
Grand Theft Auto III
Unlike other Grand Theft Auto games, GTA III lacked the compelling narrative or relatable characters that the series is known for.
Mass Effect: Andromeda
Glitchy animations aside, Mass Effect: Andromeda’s biggest failure was its inability to deliver an epic intergalactic tale, like the previous games did. The combat was pretty great though.
Hitman: Absolution had great ideas, it just didn’t know how to present them well. You could see what the developers were aiming for when you look at some of the mission structure, but sadly none of that translated well into the gameplay.
Assassin’s Creed: Syndicate
Assassin’s Creed: Syndicate was a step backwards for the series in almost every way possible. Unambitious setting, lackluster story, and dull characters that tried too hard.
Coming off of the incredible open world sandbox in the original Crysis, I was immensely disappointed by how restrictive and uninspired Crysis 2 felt.
Dragon Age 2
Dragon Age 2 also suffered from the same issues as Crysis 2. Where the original was vastly more open, both in terms of exploration and options, Dragon age 2 seemed focused on gaining an audience on consoles, and hence limiting the scope of what the game could’ve been.
Dead Space 3
Dead Space felt more like a generic shooter, than the atmospheric sci-fi horror game that the previous two games in the series were.
Metal Gear Solid V: The Phantom Pain
I will happily admit that Metal Gear Solid V has some of the best open world gameplay since Far Cry 3. But just gameplay is not what brings a Metal Gear fans to the series, it’s the complex story and over the top cutscenes, both of which were missing in The Phantom Pain/
Splinter Cell: Conviction
This is another case of ‘casualizing’ the gameplay to appeal to a broader audience. Gone was the emphasis on stealth, focusing instead on action packed section which felt out of place for a Splinter Cell game.