id Software has announced the availability for the Vulkan™ version of DOOM that relies on innovative features to deliver incredible performance.
As you may already know, the Vulkan™ API is a descendant of AMD’s Mantle that supports close-to-metal control across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.
DOOM benefits from Vulkan support by using several great features:
- Asynchronous Shaders
- Shader Intrinsics or Shader Intrinsic Functions
- Frame Flip Optimizations
Here are a couple of performance figures at first glance:
We applaud id Software and Bethesda for making the leap to the brave new world of low-overhead APIs. The numbers highly recommend testing out the benefits of Vulkan over OpenGL on Radeon graphics cards – for more information on the above features and the Vulkan version of DOOM, please visit:
- http://radeon.com/doom-vulkan
- https://bethesda.net/#en/events/game/doom-vulkan-support-now-live/2016/07/11/156
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