id software

Metal AF – DOOM Review

Demons, Hell and Big F***ing Guns. That was what DOOM was about back in 1993, and that is precisely what DOOM is about in 2016. At its best, it’s everything that you can want it to be: you, a lone soldier on a mission to eradicate demons, making his way from Mars to hell and back, and kicking ass all along. It delivers the same cathartic experience you had when you played it for the first time in pixelated graphics, using your imagination to see a floating monster head blow up with blood on your face in those tiny squares. While id software’s previous attempt to modernize DOOM with the third game may not have been that amazing an experience, they seem to have hit all the right notes with the fourth one. The game doesn’t pretend to be any more than what it is, and thatR...

DOOM Updates: New Modes, Guns, Armour and PartyPlay

After the classic center gun mode and the Vulkan API, id Software’s DOOM is getting another update this week. Free Update 2 includes two new multiplayer modes: Exodus and Sector. Exodus is a single flag “capture the flag” mode with a twist; the bases and flags keep moving constantly. Sector is more like a “capture and hold” game mode where one team captures an objective and defends it against the opponents in order to score points. Both the modes will be available to play on existing as well as new maps. The update will also add some new features to SnapMap, including customizable weapon wheel functionality – so players can carry and select multiple weapons, just like the campaign; jump pads with logic to set distance, speed and direction; 30 brand-new Hell-th...

New Update For DOOM Adds Vulkan Support

id Software has announced the availability for the Vulkan™ version of DOOM that relies on innovative features to deliver incredible performance. As you may already know, the Vulkan™ API is a descendant of AMD’s Mantle that supports close-to-metal control across Windows® 7, Windows® 8.1, Windows® 10, and Linux®. Compared to OpenGL, Vulkan™ substantially reduces “API overhead” – the background work a CPU does to interpret what a game asks of the hardware – to deliver meaningful features, performance, and image quality and expose GPU hardware features that wouldn’t ordinarily be accessible through OpenGL. DOOM benefits from Vulkan support by using several great features: Asynchronous Shaders Shader Intrinsics or Shader Intrinsic Functions Frame Flip Optimizations Here are a couple of performa...

DOOM Goes Old School With New Update

DOOM has been exhilarating for both old and new fans alike, and the first post launch update ensures that the hype train doesn’t slow down. In addition to introducing a Photo Mode for taking in-game screenshots, it brings back the original DOOM aiming style, with you gun placed  right in the center of the screen. It looks like this: Brings back some memories, doesn’t it? For those who don’t know (it’s hard to think of anyone), this is what the original DOOM looked like: Doesn’t seem very realistic, we know. But hey, you’re on a space station, shooting demons in the face, so what the heck. You know you love it. This setting can be enabled in the “weapons placement” section in the options and is available in all game modes. In addition to this,...


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