EA’s product marketing director from 2000-2003 has uncovered subtleties on why a Harry Potter MMO was dropped.In a meeting with Twitch Streamer The Real Brondolorian, as revealed by Eurogamer, Kim Salzer, an ex-EA representative, got some information about a game that was not released . “A major one for me, since I was so by and by associated with it, and it’s such a gigantic IP that has lived on is an online enormously multiplayer game for Harry Potter.”
— The Real Brandolorian (@Brandolorian17) December 21, 2021
“We did all the research, we had the beta built out, it was a combination offline/online experience where we’d actually mail stuff to the kids, like prizes and ribbons and stuff like that,” she continued.
“Thoroughly researched, very confident in the success of this. But it was killed, for lack of a better term, because EA was going through changes at that time, and they just didn’t know or believe enough that that IP would have a shelf-life longer than a year or two.According to the official website, “Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the centre of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customise your character and craft potions.”
EA held the Harry Potter permit, however it has since been gotten by Warner Bros. Their impending Hogwarts Legacy is relied upon to be delivered in 2022. A meeting with Warner Bros head supervisor recommended there were two significant Harry Potter discharges set for the following year. One is the third film in the Fantastic Beasts series. The second is relied upon to be Hogwarts Legacy.
It is lamentable information for fans, yet at the same time a justifiable choice. Somewhere in the range of 2000 and 2003, Harry Potter just had two movies come out and the property was not even close to well known as The Lord of the Rings establishment. Following those years, EA kept on holding the privileges until 2017, where they delivered single-player games that were straightforwardly based upon the motion pictures.