Ever wonder what those graphical masterpieces of a game such as Uncharted 4 or Titanfall look like when they’re in production? SPOILER ALERT- it isn’t beautiful.
During production on a video game, level designers work with what they call “grey boxes,” or rough layouts that use ugly geometric models to determine the outlines of each level before they make everything pretty. If you wonder, these very ugly meshes (which are still far prettier than the meshes I make as a hobby), are the essence of the game. They determine how seamlessly and intriguingly a player will indulge in them. So if you look deep into it, they’re as important as (or rather even more important than) pretty graphics and landscapes.
To celebrate these grey boxes (or white boxes, or block meshes or the 4,000 other names that level designers use across the video game industry), Naughty Dog designer Michael Barclay started a Twitter hashtag called #blocktober for people to share their work. Many of the successful developers behind games such as Sniper Elite 4, Payday 2 among many others were courteous enough to joined in the popular trend and post their meshes. Check out a few of the best ones we have compiled below.
Uncharted 4
Payday 2
Titanfall
Gears of War 4
Sniper Elite 4
Tacoma
Everybody’s Gone To The Rapture
Uncharted: Lost Legacy
Also, the cover image is just a joke, which can also be said about the game.
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