The rise of loot boxes is a disturbing trend. Unfortunately, every major release is riddled with this disease, and for once, everyone is openly criticising it. EA’s upcoming Star Wars Battlefront II is no stranger to this criticism, with its randomized reward system that can actually have an impact on the gameplay.
However, EA has responded to the feedback following the open beta, and have tried to explain how the loot system is supposed to work in the final release. Here’s what they wrote in a blog post explaining the changes they want to make:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
Promising a deeper progression system, EA also said that there will be no Season Pass, and all extra content will be available for free. This comes as a pleasant change from the game’s predecessor, where the full $60 priced Battlefront felt like the shell of a game and players had to pay extra for DLC. While it’s always good to take these things with a grain of salt, I’m glad that at least the content is open for the entire playerbase and not locked behind a paywall.
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