Over the past few years, gaming technology has improved tremendously, with the technological innovations driving the development at an even faster rate. But one major downside is the fact hat the cost for the games are also increasing in direct correlation.
The worst part about the cost is the DLCs, and how integral they are becoming to the gaming experience. Gone are the times when DLCs were optional – you know, something cool you could go for if you really liked the game, but was okay even if you didn’t buy it. But now, they’ve become kinda necessary if you want to enjoy the game. The initial game seems to be nothing more than a basic entree, you need the DLCs for the full main course.
Here’s an example. The base price for Battlefield 1 is $70, which doesn’t seem very absurd. But once you start adding the price of the expansions and DLCs, the final price tag is about $120. The Collector’s Edition is where things get even more interesting. It includes a 14-inch statue, a deck of playing cards, a cloth poster, and exclusive content. It also comes with an exclusive patch and the Digital Deluxe edition of the game, all for a price tag of $220.
The funny thing is, there was a time when DICE was against this policy. Back in 2010 (or sometime around that), Senior Producer Patrick Back had said, ““We don’t ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together.” It’s sad, really. This attitude is becoming staple in the present day, where companies are constantly going back on their word or misleading the community in favour of more profits. It’s unlikely that things will change soon, but the best we can do for now is hope.
Battlefield 1 is releasing on 21st October for the PC, Xbox One and Playstation 4.
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