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The Division “Held Back” On PC Due To Consoles

The Division “Held Back” On PC Due To Consoles

PC gamers have again been given the short end of the stick, or as is in this case, the lower end of textures and pixels, all because their console counterparts (more like underlings) were not up to the task.

While gamers have often cried out about cross-platform triple-A games having its graphics “dumbed down” for consoles, the PC version’s fidelity apparently lowered to maintain some kind of parity, but it’s not often you get confirmation of this actually happening.

In a recent interview with YouTubers Team Epiphany, a Ubisoft developer spoke to them about the visuals of the game, and addresses the issue of downgrade, and if it was to maintain parity with consoles.

“It is definitely a [factor],” says the nameless Ubisoft developer. “But one good thing about The Division is that we’ve always considered PC as a separate platform. I’ve worked on projects before where the PC version’s a port from a console, so it carries those limitations over, but we’ve always been in the mind that we’ll have a dedicated PC build, so it hasn’t really held it back too much.”

While it is good to hear that the PC version has a dedicated team working on it, so as to avoid another Arkham Knight, he then follows up with this: “We do have to kind of keep it in check with consoles because it would kind of be unfair just to push it so far away from them.”

Judging by early reports, the PC version is a significant step up from consoles, but this developer quote does leave you wondering what it could be like if there wasn’t this need for some kind of parity, but it seems Ubisoft didn’t want… a division.

And for more news and reviews, keep checking back at Gaming Central.

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