Unlike the first title that was completely a multiplayer experience, Titanfall 2 will include a single player campaign which will compliment the multiplayer. The fans had asked for it, the developers are giving it to them, and from the sound of it, it may turn out to be brilliant after all.
In an interview with IGN, designer Mackey McCandlish stated,”I think having made as many games as some of the people on the team have, we start to look for opportunities to stretch our limbs and make something that would excite us,” McCandlish said. “We’ve all been influenced by Half-Life and Bioshock and didn’t really have the opportunity to bring that level of pacing and player-centric conflict to games like Call of Duty that are so much about a squad. So this was a really great opportunity to stretch our limbs.”
The most interesting and exciting thing may be that the game is more inspired by titles like DOOM and Wolfenstein: The New Order, rather than grind-based loot shooters like Borderlands and Destiny.
“I think for a while people thought that you needed an MMO experience and loot to be single player. There is sort of trendline into Destiny, The Division, and Borderlands,” he goes on to say. “And I think in recent times with Doom, and maybe Wolfenstein before that, people have started to say, ‘No no, we did like this other thing that was totally just about you and not about grinding.’ I think it’s something that we do well so we’re bringing that to Titanfall.”
Titanfall 2 is scheduled for release on 28th October. You can read the whole interview here, which has some fascinating insights about the development process and the narrative.
For more news and reviews, keep checking back at Gaming Central.