After a delay of 10 years, with the game’s existence in doubt for a while there, Sony had finally showcased more gameplay footage from the Last Guardian. And now, right before E3, Edge Magazine has published an article on it’s hands preview with the game, detailing gameplay information, with confirmation regarding its 2016 release date.
The article, from Issue 294, also includes an interview with Fumito Ueda, the lead designer, who states excitement and worry regarding the game’s release: “Since this is the year we will see the game’s release, I do have some worries, but I’m also very excited.”
New gameplay mechanics have also been detailed, such wielding a mirrored shield to reflect a beam of light that inflicts damage. This can be used both against enemies and to solve environmental puzzles.
Trico, the main creature in the game, is your companion only in name. It has a lot of its own personality and character, and is a “free-spirited creature that flagrantly disregards your attempts to tame it.”
Ueda says of Trico: “This creature isn’t like the cute pets that exist in other games, or an ally that’s really useful. The role of the creature is ambiguous; that’s something we wanted to express in the game, and it doesn’t always do what you ask it to do. That’s one of the themes of The Last Guardian. It’s something that’s difficult, and completely different. I want to create the next thing – an experience that people have never had before.
“The amount of code is very large compared to AI in conventional games. We’ve given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. It’s not like a normal humanoid character.”
We can’t wait to see what comes of Team Ico’s ten years of work.
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