With more and more developers moving towards open-world design for their games, it has become quite obvious that bigger is not always better. The problem with massive open worlds is filling it with content that is enjoyable for the gamers. CD Projeckt RED did an excellent job with Witcher 3, giving players tons of quests with variety and quality to them. Ubisoft’s formula involves you doing the same type of stuff throughout the game, with little to no creativity involved. Developers do try to make their massive worlds as engaging as possible to the players, but some of their solutions are just bad. [interaction id=”596dcc915ef522b21624cc3f”] After having recently played Final Fantasy XII – The Zodiac Age, and seeing how it tackles the problems with its huge open wor...