In the recent days, the trend to release complete and finished video games has diminished among the publishers, especially AAA publishers such as EA. This process, as wicked as it may be, was fascinating; take a complete game and remove its key features to be sold later. Then rush the incomplete game to the market and hype it as much as possible. Fix it later via seasons passes and acquire more money. This was, however, not always the case. When the developers were scarce and resources were plentiful, almost all of the games were complete. In the modern days, the tables seemed to have turned; developers are plentiful and resources are scarce. In such situations, releasing an incomplete game is the best way to acquire as much money as the consumer can spare. Pay-to-win has played a major ro...