Battlefield V: Tides of War Chapter 1: Overture update will deliver new content and a substantial increase in DXR ray tracing performance for Battlefield V. GeForce Gamers will be ready with a new Game Ready Driver.
Substantial Performance Increases with DXR Ray Tracing Enabled in Battlefield V
On November 14th, Battlefield V became the first game to utilize DXR ray tracing when the first release of DXR became available via an in-game patch. Since then, we’ve been working closely with EA and DICE to rapidly optimize DXR ray tracing in Battlefield V, improving performance up to 50%. GeForce RTX 2080 Ti gamers will now be able to achieve 60+ FPS at 1440p resolution with DXR Raytraced Reflections set to Ultra quality. GeForce RTX 2080 gamers will now be able to achieve 60+ FPS at 1440p resolution with DXR Raytraced Reflections set to Medium quality. GeForce RTX 2070 gamers will now be able to achieve 60+ FPS at 1080p resolution with DXR Raytraced Reflections set to Medium quality. The optimizations include the following, also referenced in DICE’s official patch notes:
- Made stability improvements while running the game with DXR Ray Tracing on.
• Improved performance of several components of the ray tracing implementation.
• Improved ray tracing performance against foliage and vegetation.
• Using frame buffer data, where applicable, to increase overall ray tracing quality.
• Removed inactive geometry from ray traced scenes.
• Fixed medium quality setting not applying correctly.
Check out video to learn more about the performance improvements in Battlefield V