Valve released an update this morning, removing 2 weapons from matchmaking, R8 revolver and Negev “as they go substantial revision”. You can still use these weapons in all other modes.
Back when R8 was released, we all laughed (and cried) at it when it did hilarious damage, one-shotting an enemy like an AWP with fraction of a cost. This gun was then nerfed back to hell and no one bothered using it anymore. Now, Valve has reduced the firing delay a little so it still can be used effectively. It looks like Valve is trying to bring this weapon back by tweaking it a bit. Let’s see how it goes.
But what about Negev? What will you buy when you have $16000 in the bank and want to harass your enemies? Well, your option seems limited now as Negev is no longer in matchmaking. In other modes though, you’ll notice the reduced firing rate, a different sound, significantly reduced walking speed, and a hilarious recoil. But as you keep firing it, it gets more and more accurate. Also, this gun has reduced pricing (at least in casual mode for now).
Alongside these fixes, Valve continues to fix Canals for potential bugs and exploits, and also introduced a feature where it’ll show your previous teammates on the main screen for you to send them a request or invite them. Pretty cool!
Here’s the official changelog for you: –
GAMEPLAY
Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
Revolver:
Firing delay significantly reduced
Negev:
New attributes to promote suppression fire.
Reduced price.
New sounds that dynamically indicate weapon accuracy.
MISCELLANEOUS
Added ability to add friends using CS:GO friend codes.
Added recent teammates and invites UI on the main menu.
GOTV connections will now use SDR in most of the regions.
Fixed missing texture on Huntsman Knife | Ultraviolet
Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
Fixed several OSX graphics crashes related to running out of vertex shader constants.
Fixed a game crash related to game stats.
MAPS
Canals:
fixed more pixelwalk spots & places where bomb could get stuck
fixed sticky clip brush at B
fixed Z-fighting railing at bridge
fixed visible nodraw underneath a bridge
improved clipping under T side bridges
fixed Z-fighting below CT arches
adjusted courtyard statues and stairs for better movement
fixed various fade distance issues
widened B site and palace doors
aligned palace windows better
fixed floating clothesline
adjusted pecklesteiner
fixed missing texture at back alley
removed clip from garden lamp post because it’s at jumping height
prevented planting bomb on railing at A
removed lamp posts between A and CT spawn
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