Square Enix has been doing a great job of bringing their classic franchises to mobiles. With games like Final Fantasy and Hitman already getting an excellent do-over on mobiles, it’s only expected that they wouldn’t go wrong with Lara Croft GO. And, they didn’t!
Watch our review below:
Lara Croft GO manages to capture the spirit of Lara’s classic PSX-era adventures and repackage them into something fresh, great looking, and surprisingly classy.
The early levels of Lara Croft Go have you controlling our heroine – clad in her trademark blue tank and shorts – tile-by-tile through a series of stony ruins teaching you how to move, activate levers, and maneuver around individual dangers and enemies to reach the end goal. The stakes ramp up at a comfortable pace as the stages go on, introducing deadly combinations of everything you’ve encountered.
These include bottomless pits, snakes that strike anything one tile in front of them, giant lizards that follow Lara around, huge, patrolling arachnids, boulders, traps, and more. Each element succeeds as a callback to memorable set pieces from old Tomb Raider games, but also as significant components in the treacherous obstacle courses that make up Lara Croft Go’s puzzles.
Eventually, you get to a point where the game’s got all this complicated stuff going on and it’s just all about the application of the skills you’ve attained so far. This is how game progression should work: constantly challenging, but constantly teaching and testing you.
Lara Croft Go feels like a classic Tomb Raider experience, with its sense of adventure and mystery finely distilled into an endearing, scaled-down format.
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