Developer DICE has promised to fix the rubber-banding issue that has affected first-person shooter Battlefield 4 since it launched last year. Rubber-banding is an issue that sees player characters seemingly teleport around a multiplayer map as servers struggle with connection issues.
With Battlefield 4 it is particularly problematic during large-scale matches which see up to 64 players on the same map. In an update on Battlelog, DICE said it was unhappy with the performance of its servers and so would take steps to improve them.
“We wanted to provide a quick update on the issues with Battlefield 4 rubber-banding some players on certain platforms experienced during matches with 64-players. Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.”
There’s no word yet on when this work will be complete, but it’s good news for Battlefield 4 players who have complained about the rubber-banding issue for some time now. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon,” DICE added.