Valve just released its major update for CSGO. It includes many fixes and improvements, but most importantly, it added a new map. It’s called de_canals and its currently part of the reserved group of maps. It’s set in historically looking Italian city, and at first glance, its huge. There are plenty of hiding spots and smoke spots to learn and master, which would make it interesting to see pro teams compete in this map once this hits the active duty.
Alongside new map, Valve also introduced a new case; the Spectrum case. It includes 17 new skins and knives. First sale went off at around $20 just for the case, so that should keep half of the community busy with casual mode (for case droppings of course).
With this map, along with new Inferno, CS: GO is starting to feel a lot different with the visuals and other improvements thanks to Valve.
You can read the official patch notes below:
Release Notes for 3/15/2017
[CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
– Raised arch on CT side of long A
Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets
Cache:
– Various bug fixes
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Darren Rodrigues
Sadly this map in its current state is like really broken and is not a fun experience to play. Lot of broken boost spots, the time for CTs and Ts to travel to a bombsite and certain choke points is rather unfair and there’s lot of spots that make it hard to cover your tracks by smoking it off like the bridges which makes it easy for the Ts to call out. Hopefully, over time it can be improved like Overpass.