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DICE resolves to solve Battlefield 4 rubber-banding

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Developer DICE has promised to fix the rubber-banding issue that has affected first-person shooter Battlefield 4 since it launched last year.  Rubber-banding is an issue that sees player characters seemingly teleport around a multiplayer map as servers struggle with connection issues.

With Battlefield 4 it is particularly problematic during large-scale matches which see up to 64 players on the same map. In an update on Battlelog, DICE said it was unhappy with the performance of its servers and so would take steps to improve them.

“We wanted to provide a quick update on the issues with Battlefield 4 rubber-banding some players on certain platforms experienced during matches with 64-players. Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.”

There’s no word yet on when this work will be complete, but it’s good news for Battlefield 4 players who have complained about the rubber-banding issue for some time now. “Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon,” DICE added.

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Geek....Gamer....Curious :) Started his affair with gaming with Super Mario on an 8 Bit console and has been hooked on to gaming ever since. With a commitment to promote gaming as a positive sport and lifestyle in India he started of Gaming Central in 2013 which has since grown as India's most popular social gaming community. Shrey is also a digital marketeer and runs his own agency GC Interactive based in New Delhi which helps brands from strategy to execution, fueling the growth of some of the hottest consumer brands on digital.

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