Lootboxes are here to stay, so the developers better get them right.
In the modern day, we are being presented the worst picture of loot boxes as EA takes the centre stage with Battlefront 2. I totally agree on the fact that EA tries to squeeze each penny of their consumer with each game they release. And in its light, numerous games have been downgraded and condemned.
Lootboxes aren’t created as an in-game experience by developers. They are often forced to add them to the game by their publisher in order to maximise the profits. This is often the reason for the poor implementation of loot boxes in the top of the class games such as Shadow of War.
While I’m not in favour of any form of in-game purchases, players have a varied and divided opinion on the subject. If you glance at the microtransactions in Assassin’s Creed Origins, it is not embedded in the game and any purchase isn’t necessary in order to complete the game. In addition to that, all the rare and legendary items in the marketplace are available to be purchased directly rather than gambling on loot boxes. These items can be found in the game as well if you grind hard but that’s a different subject.
Gambling on loot boxes isn’t what hurts the most. What hurts the most is, in fact, their cost after you’ve already bought a $60 game. I’d be happy to buy loot boxes if I’d get one for a dollar or so and I’d receive some genuine stuff, that too in a free to play game. On the other hand, they should be abolished in AAA titles.
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