In a recent interview with Waypoint Radio, Mass Effect: Andromeda gameplay designer Manveer Heir may have revealed EA’s thought process regarding game development. Following the shutdown of Visceral Games, who were working on a new Star Wars title, EA has been under fire from fans and media alike, and the interview doesn’t speak very highly of them either. Veer talks about why Andromeda was an open world game. “It’s definitely a thing inside of EA,” he said, “they are generally pushing for more open-world games. And the reason is you can monetise them better. The words in there that were used are ‘have them come back again and again’. Why do you care about that at EA? The reason you care about that is because micro-transactions: buying card packs i...
It’s a little disturbing, when you can have a list of the top 5 studios shut down by a publisher. But considering that the publisher in question is EA, I don’t think it should come as a surprise. EA has a long history of acquiring great studios, sucking the life out of them, turning them into factories that churn out crap and leaving them to rot when they don’t meet EA’s unrealistic expectations. For anyone who doesn’t believe it, all you need to do is go through the list. 1. Visceral Games Formerly known as EA Redwood, Visceral crafted an amazing action-horror experience with their Dead Space series, before EA completely messed up Dead Space 3 with their EA-ness. Naturally, the game didn’t sell as many copies and Visceral was handed Battlefield Hardline...