The Division launched with much fanfare, and while I personally enjoyed my time with it, after a time it got highly repetitive and grindy. Many other players also felt the same and the game fell off the grid for quite a while. However, Ubisoft is now set to bring the game back in a major way with the latest update, called Update 1.4, bringing in key changes to how the game plays, and addressing many of the issues players had with the end game in The Division. Update 1.4 for Tom Clancy’s The Division makes changes to the enemy and the ‘Time to Kill. The central focus of this update is World Tiers where players can opt in to fight against tougher enemies for greater rewards. The update also rebalances the weapons, and PvP elements of the game, making the game a lot more appealing...
Ubisoft has announced some major changes for The Division, many of which will be welcome by the players. The upcoming updates aim to add more balance to the game. Here’s the post from their website: “As mentioned in the last developement blog and the State of the Game livestream where we introduced World Tiers, one issue facing The Division today is that the power difference between optimized and non-optimized builds is too great. We still want people to optimize their gear and min-max to their heart’s content, but in order to balance the game, we need to reduce the gap between the two extremes. As part of Update 1.4 we also want to bring back the shooter feeling, add more decision making and hard choices when building your character and add more variety to the viable builds. I...