Looks like the voice of the community is finally getting to the corporate overlords at Electronic Arts. After facing severe backlash for the fundamentally “pay-to-win-” progression system, the company has disabled the purchase of crystals, the in-game currency for Star Wars Battlefront II. Here’s the official statement. “As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right. We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing an...