A Legacy Of Terror Frictional games have carved themselves a reputation for making horror games with a unique gameplay mechanics. Minimal or no offensive power to the player means lurking around terrors rather than taking on them. Physics and gestures based environmental interactions mean that even simple acts like opening a door leaves you with sweaty palms and thumping heart. Amnesia: The Dark Descent brought mainstream recognition to them. The following years has seen this apporach being adopted by other games like Outlast and (most famously) Alien Isolation. With SOMA, Frictional now takes us into the future and down below under the sea. Who am I? We start the game as Simon Jarett, an average joe living in present day Toranto. Simon has recently been in a Car crash in which he sustaine...