For those who are not familiar with the title, Enderal: The Shards of Order is a total conversion of The Elder Scrolls V: Skyrim that you can play for free. Being developed by SureAI Studio, the game made its debut appearance back in 2013. Since then, there have been a lot of trailers and in June, the studio said that the English version of the game would be available in July. But the release got delayed due to some reasons, but the team has promised that it is indeed very close. @SM_Jericho Next week 🙂 — SureAI (@SureAITeam) August 4, 2016 Technically a mod for Skyrim, the game simply uses the graphical resources and engine used by the parent game, but has an environment, lore and story of its own. SureAI is the same team that made the critically acclaimed Oblivion mod Nehrim: At FateR...
So Bethesda is planning to bring in paid mods back for Fallout 4. While the basic idea of, as Bethesda put it, “supporting modders for their work” is rather complex and has numerous pros and cons, the Skyrim community did NOT like it. There were flame wars and unending revolt until Bethesda and Valve cancelled it. What the community took the most offence with was the break-up of the revenue from mod sales: Bethesda got a meaty 45% of the whole sale (on top of the sale from the base game, which came out in 2011 and is still selling like hot cakes), Valve kept 30% (their usual cut from all sales on Steam) and modders got a rather measly 25% from their mod. Mind, 25% is the standard cut of the sales on the Steam Workshop. In an interview with GameSpot, Bethesda’s Peter Hines...
The Elder Scrolls V: Skyrim launched in 2011 to critical acclaim, but players sometimes encountered bugs during their playthroughs. Developer Bethesda had trouble working with the PlayStation 3, specifically, having to deal with issues in the game that delayed DLC for the PS3 version for months. Bethesda has learned from the rough state of Skyrim, however, and is aiming to apply those lessons to the upcoming release of Fallout 4. According to a Game Informer interview with game director Todd Howard, the studio better understood how to deal with bugs and problems following the release of Skyrim and its subsequent DLC. Specifically, it learned what to prioritize for the launch of Fallout 4, should that game face similar issues. “I think we’ve gotten way better there,” he sa...