Creators of No Man’s Sky weren’t fooling around when they revealed that every aspect of their massive space exploration game was procedurally generated. To add to that, cofounder of Hello Games Sean Murray said that the total number of planets generated makes visiting them all virtually impossible–unless you can continuously respawn for 5 billion years. In an interview with IGN, Murray revealed that the team had been using a 32-bit number to help code for every planet in the in-game universe. This created a total that would take around 5,000 years to see in its entirety, but they seems unhappy with this level of depth and detail–so decided to make it a 64-bit set up. As a result, No Man’s Sky will feature 18,446,744,073,709,551,616 worlds. That’s 18 qui...