From the very moment you wake up as a little girl clad in yellow, you feel a profound sense of helplessness. Making your way through vents and climbing up stairs with nothing but a lighter, you realise how small you are. Five minutes into the game, you’re greeted by a really tall man’s limp body hanging from above the ceiling. This is how Little Nightmares introduces you to its insidiously grim, yet well-lit premise. You play as Six, a nine-year old girl trapped in some kind of a nautical prison called the Maw. It’s a constant game of hide and seek where you use stealth to make your way past grotesque looking creatures who are out to get you. You’re also greeted by traps and falls and things that grant you instant death. There is a lot of ambiguity, you don’t ...