When Iconic studios like Irrational or Lionhead fade away, it’s like a kick in the gut. The closure of such studios leaves behind an oblivion in your heart that can never be satisfied. Nothing lasts forever and these eight companies are perfect examples of how everything must come to an end. So everyone appreciates what you have because someday Microsoft or EA is going to buy it for an ungodly amount of money. Team Bondi Team Bondi was an Australian game developer. The company was responsible for the development of stupendous neo-noir detective game L.A. Noire, which was published by Rockstar Games in May 2011. Unfortunately, it also happened to be the year when the company ceased operations. According to McNamara, Team Bondi closed down because they had not signed another project in the t...
Three BioShock games. All of the single-player DLC. Remastered for modern machines. One value packed bundle. It’s been nine years since Irrational Games and 2K took you on a terrifying journey to the depths of the underwater city of Rapture with BioShock. Five years since you returned to Rapture in BioShock 2. Three years since you grabbed a skyhook and sailed across the floating city of Columbia in BioShock Infinite. And on September 13, 2016 in Asia (excluding Japan) and September 15, 2016 in Japan, you can relive these award-winning adventures or experience them for the very first time remastered for current-gen consoles and digital PC with BioShock: The Collection. Countless fans have asked for this since the PlayStation 4 and Xbox One arrived – and we listened! Working with Blind Squ...
After BioShock developer Irrational Games laid off most of its staff, many developers from the studio came together and formed The Deep End Games; a Boston-based game studio founded by award-winning level designer Bill Gardner of Irrational Games. For their first project, Gardner and his team went to Kickstarter to get funding for their debut Unreal Engine 4-powered horror title: “Perception.” In Perception, you play as a blind woman named Cassie who is able to “see” using echolocation. You will use this ability to solve puzzles and avoid enemies like a creature called “The Presence.” There seems to be an ongoing cat-and-mouse between Cassie and The Presence to maintain tension as the player explores, working similarly to Alien: Isolation. It sounds like the game will take place entirely a...
For all of you who’ve played & enjoyed Bioshock Infinite here is some awesome news 🙂 the first chunk of story DLC, set in that fragile underwater utopia/horrorshow, Rapture will be out tomorrow. Episode One throws Booker and Elizibeth back to a time to a point before Rapture transitioned from endless parties to mutant massacre. Ken Levine mentioned on Twitter that there will be new weapons, plasmids and gear, including an “old man winter” plasmid. I’m more excited about wandering around a still-living Rapture, as captured in this splendid piece of concept art for Bioshock 1. Part one of the DLC will be Booker-centric, while you might get to as Elizabeth in part two. Till then you can check out the awesome trailer.