Arcade is Dead – Letter to the fans For more than 20 years we’ve been carrying the torch for arcade, bringing arcade coin-op inspired games to the market with a Housemarque twist, and I think it’s fair to say we’ve gotten pretty good at it by now! Our games have received great critical reception over the years, perhaps the best example being Nex Machina, which we published in June to great critical acclaim, garnering a metacritic score of 88. Nex Machina was a dream project, as we got to work with our hero and arcade gaming legend Eugene Jarvis, who is responsible for some of the most revered arcade games of all time such as Defender, Robotron 2084 and Smash TV. He has had a tremendous impact on our games, including Resogun and Dead Nation. However despite critical success and numero...
Matterfall, Housemarque’s dazzling new sci-fi shooter, is only a few weeks away from release. But before you plunge into the frantic fast-paced action on August 15, find out the thinking behind the title’s gameplay and story from its creator in this all-new video. Go behind the scenes at Housemarque as key staff explain the terror that’s gripped a futuristic world and detail your role in saving it from destruction. Find out the inspirations that have forged the team’s creative thinking, and why, for the minds behind Resogun and Nex Machina, art is always in the service of gameplay. Register with us for the best in gaming, and join us for video game discussions on our forums.
When it comes to no-nonsense arcade twitch gaming, Finnish studio Housemarque is the safest pair of hands in the business. Coming off a sizzling PS4 hot streak which includes Resogun, Alienation and last month’s phenomenal coin-op throwback Nex Machina, it has yet another slice of irresistible bullet hell coming down the pipe. Matterfall, coming to PS4 on August 15th, is a slick twin-stick side-scroller that transports you to the towering vertical cities of a distant future. You’ll need to suit up and fight for control of the mysterious “smart matter” that is over-running your world and giving rise to hordes of matter-infected enemies. Cue thumb cramps and massive explosions. To get a closer look at exactly how the studio’s latest offering works, we grabbed Senior Level Designer Jari Hokka...
I didn’t know what exactly to expect when I first booted up Nex Machina. All I had heard of was Housemarque’s pedigree with twin stick shooters, and that was it. Fifteen minutes later, my hands were sweaty and shaking with excitement after having ran through the first area and beating the first boss. The music, the visuals, the fast-fluid twin stick controls, and the immensely frantic nature of the game had gotten its hooks in me. You’re put right into the action 10 seconds after you hit go, and from then on you go from one level to the next clearing out waves of enemies while trying to get as many powerups as you can. There’s very little story told in the game itself, but here’s what I read in the official description – Machines want humans dead. You’re here to rage against the mac...