Far Cry is as much about capturing natural beauty as it is about explosive mayhem, and with Far Cry 5, the bar for re-creating the wilderness is especially high. Unlike the fictional Kyrat or Rook Islands, Montana’s forests, farmlands, and highways will feel familiar to a lot of players – and that means the developers needed to accurately capture every detail, from the wildlife to the logos on roadside shops to the bark on trees, to make Hope County feel like a convincing place. “We needed to change the way we prepared ourselves,” says Isaac Papismado, graphic assistant on Far Cry 5. “In the past, we used the internet, we used a lot of secondary sources, books, things like that. Whereas now, we really want to go onsite with a team with cameras, and get as much as we can.” That meant taking...