Lawbreakers is a great game in an oversaturated market. As confident and cocky the game’s director of Gears of War & Unreal Tournament fame, Cliff Bleszinski, had been prior to release, the launch numbers and eventual drop-off has been a humbling experience for him. In a recent interview with Gamespot, he had the following to say. We need the bodies. We need to keep fluffing up the CCU,” Bleszinski said. “We need to do what we can to let people know this is a really sweaty palm type of experience that can hopefully lend itself to eSports. But you know, I have to keep this game alive, first and foremost. I can be very cocky and very brash on social media. And realising that, you know, we have a fledgling player base. It’s been very humbling for me. I’m goin...
Making a video game isn’t a one man job, well at least making a good one isn’t. Everybody from the director all the way down to game testers, play a crucial role in determining how good or bad the game will turn out. All these people work together toward a common goal, which is to make a game that leaves an impression on gamers across the world, achieving success in both critical acclaim and sales. However, there usually is one person who leads the development of a game or of the industry in general. Their vision is what pushes the rest to work toward a goal. It’s hard to come up with a brilliant idea, but it’s harder to convince others of the same. It takes a lot of courage and belief in an idea for one to rise above the rest and see that idea through till its completion. But it is becaus...
Games development legend (and Unreal Tournament designer) Cliff Bleszinski has dropped a few hints that he might be looking to start development on a new fast-paced arena first-person shooter. The fascinating interview, which is well worth a listen, can be listened to on the Pointless podcast. After taking a break from the industry for the past year, Bleszinski confirmed that he has “a slide deck” for a new project. “I have a pitch. I have concept art. I know pretty much what I want to do,” he said. “It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on.” The project in Bleszinski’s head is also a first-person shooter. “It’s in my DNA,” he said. “A lot of these kids playing Call...