We have more details about the upcoming Assassin’s Creed Origins game and it seems to be mechanically different to the previous games in terms of combat and exploration. Gameinformer had the chance to visit the studio in Montreal and got the chance to speak with game director Ashraf Ismail. They spoke about various things about the game but there were a few things that stood out. -The way they changed the game engine, in general, is that it’s less driven by animation. Which has resulted in big improvements to responsiveness, how easily the game switches between different types of gameplay, and the environment of the game. A comparison….the map of AC:Syndicate is less than 10% of the size of AC:Origins map… -Unlike past AC games, the climbing system now allows for a...