Share This Post

Games

System Shock Remake Moved To Unreal Engine 4, Check Out The Pre-Alpha Footage

System Shock Remake Moved To Unreal Engine 4, Check Out The Pre-Alpha Footage

The upcoming System Shock remake by Night Dive Studios has moved to Unreal Engine 4, from its planned Unity engine.

Speaking to Polygon, Game Director Jason Fader said,“Unity is not a great engine to use if you want to make an FPS on console,” Fader said. “So we spent a few weeks researching other engines, really diving deep with Unreal and Lumberyard, and we made the decision to pull the trigger and move forward with Unreal.” He also added that Unreal Engine was the smarter way to go, considering the game’s cross-platform support, fidelity, performance and content-creation pipelines.

Called as a “faithful reboot”, the remake will not touch the story and the characters, but it will have more refined dialogue. Modern game visuals and design principles are being applied, but it will feature most of the classic items, weapons and areas. Fader refers to it as more of a Metroidvania-style game, saying, “at one point I wanted to call it open world, but it’s not a world. But it is openly explorable. Once you get out of that starting area, the station is your oyster.”

You can check out the pre-alpha footage below:

System Shock is scheduled to release for the Windows PC, Xbox One and PlayStation 4 sometime in 2018.

Register with us for the best in gaming, and join us for video game discussions on our forums.

Share This Post

To know absolutely nothing about me, follow me on Twitter and Facebook. I do nothing there. It's also a good way to keep your news feed clean. I will post no updates.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>


Lost Password

Register