Game director Hideki Kamiya has revealed that the idea for the game had been there at the Platinum Games since the developer’s earliest days.The concept for game–“large-scale” encounters–remained the same over the years, but an earlier version had dinosaurs, not the dragons we know today.
“After I left Capcom and we established Platinum Games, the kernel of the Scalebound idea was actually one of the first concept pitches,” Kamiya told Metro. “The other one was Bayonetta, and we had a few others. For one reason or another we went with Bayonetta first, but at that point it was not even dragons; it was dinosaurs.”
“But the common theme here is that I wanted to realize this game in the way that these two large-scale creatures were going at each other,” he added. “And how can we make this work where you are not just the observer of what’s taking place but helping as well.”
Kamiya and his team put together a new prototype, this one featuring dragons, but the project never got off the ground because Platinum didn’t find a publishing partner.
“So again, it went back into the closet,” he said.
With the game stalled again, Platinum shifted its focus on The Wonderful 101 for Wii U.After that game shipped, Platinum put together a “refined” version of the concept for Scalebound and pitched it to Microsoft.
“Fortunately, they were very interested, and they wanted to know more about it,” Kamiya explained.
The game launches in 2016 exclusively for XBox One.At Gamescom earlier this month, Platinum confirmed that the game will have four-player co-op.
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