Far Cry 5 is on the horizon and we are trying to grab any new piece of information that we can get about the game. With this new game in Far Cry franchise Ubisoft is trying to recapture the excellence that they did with Far Cry 3, there are many changes being made in the game. And I think this game is going to be the the most unique Far Cry game in the franchise. In a recent interview with the lead writer Drew Holmes, he stated-
“We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’. The removal of the mini map was so you’re not staring at a little corner of your screen saying, ‘what’s new in the world?’ You’ve got to actually pay attention to the world and the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more [or] less the game guiding you on where to go, and more of you saying, ‘where do I want to go, what do I want to do today?’”
The mini map is going to be missed but we gladly welcome the changes and are excited to see how Ubisoft is going to handle these changes. He also stated-
“I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.”
Ubisoft is trying to move away from the formula that they have used in every game since a long time like- Assassins Creed, Watch Dogs etc. This move might be a big step for Ubisoft as the formula they are using is tried and tested but the players got fatigued from it, now to explore an area we won’t be climbing a tower and pressing switches instead we’ll be just exploring.
“I think when you set a game in a more familiar setting like Montana, we wanted to compare it to, ‘what would I do in this situation? I’d have to go and try and meet some locals, see if they’d do anything. Or go to a town and see if there’s anything to do around there. So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.”
This is the first Far Cry game that these changes are being made to and I think it is a welcome change and an overdue one, as after Far Cry 3 they haven’t added any new features to the game, all the games felt same after Far Cry 3 just with a different skin, Far Cry 4 was ‘Far Cry 3 in Himalayas’, Far Cry Primal was ‘Far Cry 3 in Stone Age’. Far Cry 5 is going to be something new.
Far Cry 5 releases on PC, PS4, and Xbox One on February 27th, 2018.
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