The Bureau: XCOM Declassified Review

The Bureau: XCOM Declassified Review

The story starts with you, William Carter, tasked with the delivery of a mysterious package. It slowly builds to a satiating climax a bit inspired from Bioshock 2. Outside the narrative, the switch to third-person works brilliantly. It’s like being a soldier in XCOM, albeit during the agency’s early years. The game revolves around combat, which is well thought out. A radial wheel handles commands, slowing time, but not stopping it. Giving orders and manipulating the environment is a must, as flanked units take extra damage – the brilliant enemy AI will flank you, too. The shooting feels satisfying. The more fun skills are saved for the player: summoning a ball of alien goo that seeks out enemies like an attack dog, mind-controlling even the biggest enemies and turning them against th...


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