The upcoming System Shock remake by Night Dive Studios has moved to Unreal Engine 4, from its planned Unity engine. Speaking to Polygon, Game Director Jason Fader said,“Unity is not a great engine to use if you want to make an FPS on console,” Fader said. “So we spent a few weeks researching other engines, really diving deep with Unreal and Lumberyard, and we made the decision to pull the trigger and move forward with Unreal.” He also added that Unreal Engine was the smarter way to go, considering the game’s cross-platform support, fidelity, performance and content-creation pipelines. Called as a “faithful reboot”, the remake will not touch the story and the characters, but it will have more refined dialogue. Modern game visuals and design principles are being applied, bu...