You’re a wanderer in a razed world, who discovers an ancient monument that sucks you into a boundless, surreal cavern filled teeming with foes of all kinds. Forced to make your way fighting through hordes of these enemies, you journey on, guided by an entity known as the Shining Trapezohedron in hopes of finding a way out. You’re in a passageway, and get overwhelmed, resulting in death. When you come back, you find out that the passageway is not quite how you remembered it, neither do you face the same group of enemies. There’s no memorizing locations here. Welcome to Sundered. Welcome to your procedurally generated hell. The reason behind the procedurally generated rooms is quite simple. The ancient races that used to inhabit the cavern had a conflict, which lead to a ri...