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Destiny Design Talks About Procedural Generation, Takes A Jab At No Man’s Sky

For those of you who hadn’t noticed yet, Destiny and No Man’s Sky seem to have a lot more in common than just the sci-fi theme and space travel. No Man’s Sky UI design is questionably similar to the one used in Destiny, including the menu items and upgrade tree. In an interview with Metro, Destiny’s Lead Designer Steve Cotton opens up about No Man’s Sky when asked about procedural generation. The UI similarities had obviously gone unnoticed at Bungie, as Cotton humorously implied that No Man’s Sky had copied the UI design from Destiny.  He also gave a more serious take on procedural generation, and why Bungie chooses not to go that route. When asked about open world designs, this is what he has to say, “That’s a really good question. We talk about ...


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