Nic Cantin

Thief’s XP System Crossed out After Fan Feedback

Eidos Montreal has more or less confirmed that it’s scrapping Thief’s XP leveling system following negative feedback from the fans. Game Director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt confirmed that this feature was to be removed in a community Q & A on the studio’s website, and in fact saying that they were “happy” to make the announcement. “At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal,” explained Cantin. “The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.” “We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect,̶...

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