Everything is about every thing. Or at least every thing the game developers could render into the game. You’re thrown right in to a procedurally generated world with little to no context, and soon you’re stumbling down the long plains, taking in the subdued yet breathtakingly beautiful vistas around you. As you walk (well, not really walk, but flip/roll around) further in any direction, you’ll see other creatures going about their own thing in the world. You’re free to mingle with them, or simply watch in fascination. You can interact with them by singing to them, and soon you’ll start moving with the pack. Or you can choose be something else entirely. See a rock that catches your fancy? Well, possess it, and you’re a rock. Or an insect. Or even go furt...