When I had first seen Echo, I imagined it to be somewhat similar to last year’s Hitman reboot. Maybe it was the stark white colors of the levels or the emphasis on spatial awareness. What’s definitely common is that you’ll be killing. It’s the way you kill and the consequences of your actions that set Echo apart from any other game you’ve played. You play as En, who has waken up from stasis and is seeking to bring back to life a loved one. In her quest, she lands on The Palace, a place of ancient power and technology. As she enters the Palace, she activates something beyond her power, which sets off a security system that learns from her actions and then uses it to kill her. And that’s the core of Echo, making it irresistibly addicting and compelling. The AI in the palace is constantly try...