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Star Citizen Switches Game Engine

Star Citizen Switches Game Engine

Cloud Imperium announced yesterday that their upcoming game Star Citizen and the single-player campaign Squadron 42 will now use Amazon’s Lumberyard game engine. Initially, the game had started its development on the CryEngine.

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” creative director Chris Roberts said. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers.

“Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.”

Amazon Games head of business Dan Winters added: “Star Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud.”

An interesting thing to note is that this announcement came just days after Crytek announced that they were closing five of their studios, due to financial troubles. But Cloud Imperium claims that this news does not affect them at all. As they told Polygon, “”We are totally not dependent on them for anything at this point.”

There is no official release date for Star Citizen yet. The single player Squadron 42 has been delayed as well. However, the game’s FPS mode, Star Marine is available as a beta.

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