Tom Clancy’s Splinter Cell: Blacklist is releasing this weekend to rescue bored gamers from the usual games. Check out the top 5 facts which makes this edition of Splinter Cell irresistible.
1. Different Play Styles to suit all types of gamers
Three different playstyles (Ghost, Panther and Assault) will give players a multiple ways to tackle the game’s many missions.
Here is what Lead game designer Laurent Malville had to say about the process for creating these methods of play:
The big thing we realized when working on these play styles was that, if a player could use Assault and go out there guns blazing with no consequences, why would they try the other ones? So we have to challenge each play style equally. With Assault, you can go on all-out attack, buy gadgets and armor, but you still need to play it smart. You need to take cover and move positions often because the enemy is going to find you – and throw grenades to get you to move if they can’t reach you.
2. A New Gameplay Mechanic makes Its Debut
A new gameplay mechanic dubbed “Killing in Motion” has been introduced. This feature will allow players to highlight multiple targets and eliminate all of them in one quick succession. The game’s third-person perspective will let players spot all enemies within their vicinity, which makes this feature easier to see in action.
3. The Xbox 360 Kinect and Wii U’s Touchscreen are Both Compatible
Some nifty integrations have been done with both the Xbox 360 & Wii U. The Xbox 360 Kinect peripheral will let players say all types of phrases that the mic will pick up. These phrases will transition into the game itself by letting your said phrases be heard by enemies so that you can distract them. The Kinect sensor will also let players control Sam Fisher through the motion sensor abilities. As for the Wii U’s touchscreen, the game will make all in-game gadgets and items accessible through the touchpad. The touchscreen will also utilize the game’s screen/motion controls in order to take advantage of the “Killing in Motion” mechanics.
4. The “Spies vs. Mercs” Multiplayer Mode is Back
It is a multiplayer mode that appeared first on Pandora Tomorrow and was not present in Conviction. The multiplayer is based on cat and mouse. So on one side you have a class of Spies who see from a third-person perspective and have to hack terminals, and on the other side you have a class of first-person Mercs that have to protect those terminals. They’re two classes that really have a different set of tools and abilities that they have to outsmart and overpower each other.
The locations that the multiplayer mode will venture to are: – Silo, New Jersey, USA – Particle Accelerator, Silicon Valley, USA – Cartel, Cartagena De Indias, Colombia – Uranium Mine, Arandis, Namibia – Lebanese Hospital, Beirut, Lebanon – Virus Vault, Heard Island, Antarctica
5. There Won’t Be Any Torture Sequences This Time Around
Kotaku spoke with the game’s creative director Maxime Béland and got some information on whether or not Blacklist will include interactive torture sequences: No, there will not be interactive torture in Blacklist. On Conviction, we called those ‘interrogations,’ right? And it was kind of, my vision of Conviction was that the player to be in control all the time. Even when you weren’t in control, I wanted you to feel like you were in control. We had no camera cuts, I always wanted to make it feel that it was nonstop. And so the interrogations were a bit like that, you know, a way that the story moves forward, that Sam gets the information that he wants. We’re doing certain things with interrogation moments where you won’t be in control, but you will be in control of what you do with the guy after. So again, embracing that lethal/nonlethal side. After certain moments in the game, you’re going to decide whether you’re taking the guy out or not.
We hope you are excited about Splinter Cell Blacklist, stay tuned for an exciting contest on Friday to WIN exclusive Splinter Cell merchandise.