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Rainbow Six Siege video promises complete player control

Tactical, squad-based shooters are high skill affairs, and according to the above dev diary for Rainbow Six Siege it’s a fact not lost on Ubisoft. The studio has set a number of lofty goals for its 2015 shooter, and chief among these is ensuring the player is always in control. That means no interrupting animations, no path blocking obstacles and the utmost precision when it comes to reticule position (ie, it stays static under all circumstances).

In addition to the video above, the studio has created a fancy Golden Rules’ infographic. “This “always in control” philosophy led us to establish “Golden Rules”, that we applied to the 3Cs, which refer to Character, Control and Camera,” a studio spokesperson wrote on the game’s blog.

“More specifically they define the capabilities of your character, how you control those capabilities, and the camera for how to visualize them. They’re the backbone of player interaction because pretty much everything you do with your avatar is defined by them.”

Rainbow Six Siege is due some time in 2015

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Geek....Gamer....Curious :) Started his affair with gaming with Super Mario on an 8 Bit console and has been hooked on to gaming ever since. With a commitment to promote gaming as a positive sport and lifestyle in India he started of Gaming Central in 2013 which has since grown as India's most popular social gaming community. Shrey is also a digital marketeer and runs his own agency GC Interactive based in New Delhi which helps brands from strategy to execution, fueling the growth of some of the hottest consumer brands on digital.

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