Mass Effect 3’s multiplayer component was in essence a standalone package, but in order to access the best ending in the game, you had to play co-op missions. This created some issues for hardcore solo players and the ones with not-so-good internet speeds.
However, Bioware promises that Andromeda’s multiplayer will take a whole new direction. The system is much more optional, though still closely linked to the overall narrative. Producer Mike Gamble explained in a conversation with Kotaku Australia that the ‘Strike Team’ system in Andromeda will not affect the progress in the single player experience. “There’s a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game,”he said. “And it’s packaged around a meta-story of what’s going on in Helios.”
The multiplayer will explore the meta-story in depth, but doing so is not necessary. Gamble described the transition between single and multiplayer modes as ‘pretty seamless’.
Bioware hasn’t revealed any more details about the upcoming game’s multiplayer elements. If the following tweet from game designer Ian Frazier is any clue, we might get to see something soon enough.
@FatherOfPearl1 Odds are good.
— Ian S. Frazier (@tibermoon) January 9, 2017