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Holi Special: The Most Colorful Games Ever (Pt.1)

Holi Special: The Most Colorful Games Ever (Pt.1)

Yay, it’s the festival of colors, and if you’re anything like me, you’d rather spend the day indoors playing video games. However, that doesn’t mean that you can’t enjoy a splash of dazzling colors. Here’s a list of top five visually vivid and colorful games.

Splatoon

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Splatoon is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.

It’s a wonderful game with charm and inventive ideas that work and pave the way for new experiences in an otherwise stale category of games.

Mirror’s Edge

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Developer DICE was celebrated for its Battlefield games, which took first-person shooting to new levels of multiplayer excitement, but it seems the team wanted to keep the decidedly solo Mirrors Edge separate from its marquee franchise. MEs free-running gameplay that de-emphasized gunplay made a big difference in making it distinct, but so did replacing war-ravaged settings with a bluntly colored vision of the future.

The stage design got a lot of mileage out of contrasting white walls with bright reds, blues, and greens, but the eye-catching art also had an impact on the gameplay. The different colors were used to direct players in the direction they needed to go, pushing them away from the boring white buildings around them and towards their next goal. Mirrors Edge was at its best when it made players feel the fluid motion of its protagonist, and the gaudy visuals revealed the quickest route to that sensation.

The Witness

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Inspired by Myst, The game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with mazes presented on panels around the island or hidden within the environment. The player will have to determine the rules of each puzzle from visual clues and audio recordings scattered around the island.

Jonathan Blow, the creator and director, desired to create a game around non-verbal communication, wanting players to learn from observation and to come to epiphanies in finding solutions and leading to a greater sense of involvement and accomplishment with each success. The game includes around 650 puzzles, though the player is not required to solve them all to finish the game.

Prince Of Persia (2008)

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Given the Arabian Nights feel of Prince of Persias desert setting, youd expect the series to end up with the bland color palette that this generation is infamous for. Perhaps done to offset such expectations, the would-be series reboot, 2008s Prince of Persia, went with a cel-shaded style that emphasized cooling tones of green and blue set against the earthen coloring of the area.

Each area of the open world was distinct, from the floating platforms in the bright blue skies to the watery, underground puzzles. Additionally, every stage was dotted with glowing blue orbs that stood out from the world almost as much as the striking main characters. Oily evil may have coated every stage, but that only made the areas look even more gorgeous once Elica purified the land Okami-style.

Geometry Wars

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In Geometry Wars, the player controls a small, highly maneuverable ship that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. If this happens, the player’s ship is destroyed and a life is lost. Depending on the game mode, lives and bombs can be collected upon achieving a certain number of points. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction

It’s a fun twin-stick shooter that’s easy for anyone to pick up and play.

Continued further in Part 2.

For more news, reviews and interviews, keep checking back at Gaming Central.

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