The world of Dishonored 2 is steeped in detail. Everything from a character’s house to their wardrobe holds hidden clues about who they are, where they’ve been, and where they’re heading.
It’s a storytelling technique used by developer Arkane to build a “living, breathing world.” As game director Harvey Smith explained recently, by filling…[Read more]
gamingninja started the topic Madness Road review – Crossy Road meets vehicular zombie slaughter… in the forum Game Dev Zone 4 months ago
t’s fair to say that in the years following Crossy Road’s release, the voxel art style and certain progression features have become a mainstay in mobile games.
Such is the case for Madness Road, a driving game that sees you trashing buildings and killing zombies by way of running into them with a truck.
It’s light and breezy fun in bite-sized…[Read more]
`Vector is like the swiss army knife of C++ STL containers. In the words of Bjarne Stroutsoup – “By default, use Vector when you need a container”. For mere mortals like us, we take this as gospel and just run with it. However, Vector is just a tool and like any tool, it can be used both effectively or ineffectively.
In this article we’ll look at…[Read more]
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