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Dishonored: Death of the Outsider – Review

Dishonored: Death of the Outsider – Review

Death Of The Outsider is what is being called these days an expand-alone. It’s a standalone DLC expansion for the Dishonored series, and has you playing as Billy Lurk, trying to kill the ultimate target – The Outsider. The Outsider has been an enigmatic figure in the series – the source of all the power, but always staying in the shadows. However, the same power he offers seems to come at a terrible price, and it’s time to end it.

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Fans of the Dishonored series will be instantly comfortable with what Death of the Outsider has to offer. While all the powers have been changed in some ways, the core of the game remains the same. The first person stealth is still top notch, and, once you get the hang of it, the combat is fun as as always. The new powers are one of the highlights here – Semblance, Displace and Foresight. They are all some variant of previously available powers. The good thing is that they are all available from the onset, and you can use Bonecharms to upgrade your abilities further.

Semblance allows you to take the face of another person and impersonate him, letting you get through or past checkpoints you otherwise may not be able to. Displace allows you to place a tether of sorts, which you can teleport to as long as you are in line of sight. Foresight pauses time, and lets you move in spirit form to scout places and highlight specific objects. All these abilities feel familiar, since they are a twist on previous powers. They do feel great to use, but I do wish for some of the more powerful abilities from the previous game, like Domino.

The environments will also feel familiar, and you actually do return to some previous places, but the amount to detail and the incredible level design never made it feel like I was doing the same old thing. Exploring every corner feels satisfying and rewarding, and there are lots of optional objectives that encourage you to explore. Side missions come in the form of contracts, which you can choose to take up if you want to. These were actually really fun for the most part, and add a little bit more personality and lore to the world. One of these contracts had me seek out a white wolfhound, kill it and cremate its body. Keeping an eye out for these objectives, and figuring out different ways to complete them is a lot of fun.

The main story itself is told really well, and is a strong end and send-off to the series. It is a bit short, around 5-7 hours, but you can then play around with the ‘Original Game Plus Mode’. Death of the Outsider is absolutely worth playing, especially if you like the Dishonored series. The world is absolutely packed with details, and offers you multiple options for approaching any objective. Also, the game does away with multiple endings that are defined by your actions, and I was a lot more frivolous with my blade – which actually felt really freeing. You can still choose to go for perfect runs of missions – stealthing and remaining a ghost are honestly the best way to play the game.

Dishonored: Death of the Outsider is definitely more Dishonored. It feels more directly connected to Dishonored 2, especially with some of the revelations towards the end of that game. It’s also a lot of fun, offering an immersive and narratively rich experience to anyone willing to dip their toes into the void.

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