Interview

We often do interviews with developers with the aim of getting to know them, and tell the same to our audience by putting up the interview on our website and sharing it across our social media platforms. Our goal with these interviews is to have a form of developer profile on our website where developers can talk about themselves, the games they make, and the games they like to play. We even ask about things that matter to them outside of video games.

Crafting Immersion: Unveiling the Crucial Role of Art in Gaming Engagement

Asit Ghadge is the Head of Art at Sumo Digital India Studios. He leads the Art team and manages smooth delivery of art projects. Asit has a proven track record of successfully delivering high quality game art for AAA & AA game titles.  Asit has an extensive experience in leading game art projects of different scale by managing, motivating & guiding the art team. He has a proven track record and a broad understanding of art in gaming through his work with various clients like Microsoft, Sony, Sega, Codemasters, Konami, EA, and Kuju Entertainment. Asit has over 19 years of experience in the art domain. He has been a part of Sumo India Studios since the start of its operations in India back in 2007. Prior to joining Sumo, Asit has worked with Aurona Technologies and Fx Labs as a senio...

ASSASSIN’S CREED PRODUCER TEASES NEW EXCLUSIVE PS5 GAME

Jade Raymond is most popular for aiding both the Assassin’s Creed and Watch Dogs establishments as a maker, and has likewise chipped away at series like Far Cry, Metal Gear Solid, The Sims, and Star Wars Battlefront throughout the long term. She’s an industry veteran and one of the most conspicuous makers in the business, and presently she’s chipping away at a pristine game for PlayStation with Haven Entertainment Studios, a Canada-based studio she established recently. What this game will be, stays not yet clear. All we know is it will be a PS5 selective, or possibly a PS5 console elite.  Lining up with Sony  While Raymond  noted she and her group are extremely eager to be working with PlayStation. In an interview with GI.biz, Raymond talked at a significant level with r...

Interview: Kanan Rai (Business Development Manager, Google Play)

The Indian gaming market has been on an upward trajectory over the last few years, especially with the boom of mobile gaming. Almost everyone today has access to a mobile phone, and even a casual gamer can easily jump into one of the many games available. With Android being the leading mobile platform in the country, the Google Play Store is where most Indians find their apps and games. We had a chance to interview Kanan Rai, Business Development Manager at Google Play, and get some insights on how the marketplace works, her role in developing Google Play, and her thoughts on the latest trends and where it’s headed next. Tell us a bit about yourself and your journey in the industry so far. I am a literature student by education, and joined Google way back in 2008. Google was an awe-i...

Nikhil Murthy Talk About The Quiet Sleep, His Favorite Games, And Game Development In India (Interview)

Nikhil Murthy is the mind behind The Quiet Sleep, a fascinating Indie game that combines tower defense and city building ideas. The twist is – you’re developing your mind, and tackling real life events as simple as talking to others and as complex as overthrowing a local government. We’ve been playing The Quiet Sleep over the past few weeks now, and wanted to hear from Nikhil about his inspirations for the game, and his thoughts on the game development scene in India. Tell us a bit about yourself. What got you interested in video games? (and what was the first game that you remember)? I’ve played video games since I can remember. As a kid, I played Batman, Duck Hunt and Super Mario Bros on the SNES and Civ2 and SimCity on the PC then. When I was 8, I got a Game Boy ...

Interview With Balazs Vasvari – Sine Mora EX

When it first released back in 2012, Sine Mora was a critically acclaimed side-scrolling shooter with an interesting story driven along with time-bending twists. It intended to recreate the glory of old school 2D shooters, with modern visuals, gameplay tweaks and sharp presentation. Now the IP is in the hands of THQ Nordic who have brought out a more visually polished version of game, while also adding new multiplayer modes. Our time with Sine Mora EX was incredibly fun-filled and we wanted to get to know some of the talent behind the game. Thankfully Balazs Vasvari, one of the guys behind the game was kind enough to take the time and answer a few questions, and here’s what he had to say. Gaming Central: Hi Balazs, thanks for taking the time for us. Could you tell us a bit about your...

Interview With Thunder Lotus Games – Sundered

When we first played Sundered, here’s what we said in our review – “Sundered is a wonderful take on the Metroidvania genre by the creators of Jotun. It is an experience that is both discomforting and exhilarating, pushing you to the limits. There are times when it feels notoriously punishing, but even in those moments, the combat is extremely satisfying and it doesn’t matter whether you survive or perish in the fight, the game finds a way to reel you in, and it’s difficult to stop once you get started.” After having an absolute blast with it, we decided to reach out to the developers, Thunder Lotus Games, for an interview and they were kind enough to take the time for us. Here’s what Will Dube, the President and Creative Director, had to say: Gaming Central: T...

Raji: An Ancient Epic – Indian Video Game Inspired By The Grand Medieval Architecture Of Rajasthan (Interview)

Nodding Heads Games is an independant games developer which aims to deliver breathtaking games based off stories and myths from the Indian subcontinent. The studio is currently working towards their first Kickstarter campaign for their action adventure game Raji: An Ancient Epic. Raji: An Ancient Epic is an action adventure game set in ancient India. Raji, a young girl is chosen by the gods, to stand against the demonic invasion of the human realm. Her destiny to rescue her younger brother and face the demon lord Mahabalasura. The development team was kind enough to take the time and give us an interview, and here’s what they had to say: Gaming Central: Hey guys, thanks for taking the time to do this interview. Tell us a bit about yourself. Nodding Heads Games: We are studio of 8 mem...

An Interview With Ian Gregory, Creative Director At Witching Hour Studios

Developed by Witching Hour Studios, based in Singapore, Masquerada: Songs and Shadows is an isometric Role Playing Game with an art style reminiscent of The Banner Saga. The game catches the eye with beautiful visuals and hooks you in with its interesting real-time-with-pause gameplay system. After playing, and falling absolutely in love with it, we wanted to have a chat with the developers themselves, and they were kind enough to oblige us. We talked with Ian Gregory, Creative Director at Witching Hour Studios, who told us about the games he loves, and what inspired him to make Masquerada Songs and Shadows. Gaming Central: Hey Ian, thanks for agreeing to this interview and letting us pick your brain. So tell us, when did you get started with playing games (and what was the first game that...

An Interview With Patric Mondou, The Creative Director Behind Mages Of Mystralia

Mages of Mystralia is an amazing game. It makes you realize what it truly means to be a mage, learning and crafting your own spells rather than just equipping and using them at the press of a button. It has a deep spellcrafting system which is incredibly complex and at the same time really easy to use. And the game does everything with a gorgeous and adorable art style, which is easy to fall in love with. I can go on and on, but it’s much easier if you read our review of the game. Naturally, we were curious about how such a great game came into being, and fortunately we were able to bag an interview with Patric Mondou, the Creative Director at Borealys Games (previously Senior Designer at Gameloft). The studio was founded by Patric and his long time friend, Louis-Felix Cauchon with a...

Interview: Paul Tozour, Founder of Mothership Entertainment – Aven Colony

As a huge fan of city builders, I was super stoked to play Aven Colony – a city builder in space. After having spend hours with the game, both for the review and otherwise, I reached out to the folks behind the game and Paul Tozour, the Founder of Mothership Entertainment agreed to let us pick his brains. Here’s what he had to say: Tell us a bit about yourself I’m the founder and General Manager of Mothership Entertainment in Austin, Texas.  We just launched Aven Colony across PC, Xbox One, and PlayStation 4 with our partners at Team17. I’ve been in the game industry since 1994, working across a wide variety of programming and technical design roles.  I also led the Game Outcomes Project in 2015 to analyze what sets the most effective game developers in the industry...

Black The Fall: Interview With Cristian Diaconescu, Sand Sailor Studios

Black The Fall is the new game by Sand Sailor Studios and published by Square Enix. It tells the tale of an old machinist plotting his escape from the oppressive grasp of the Communist regime. In ways, the game is reminiscent of Inside and Limbo, but has a fair amount of new ideas and gameplay elements to offer. We had a chance to chat with the game’s Creative Director, Cristian Diaconescu who talks about the studio, the game and his own personal taste in video game. Gaming Central: Hi Cristian, tell us a bit about yourself Cristian: I’m a life time gamer and a curious developer. I like to explore various gameplays, devices and concepts that could make the player have a unique experience. In my spare time I run away to the sea side or take a tour in the mountains on my motorbike, wit...

Developer Interview: Optimum Games (India)

Optimum Games is an Indie Games Studio based in Mumbai, India. Their latest game, Globe, is an Arcade Space Shooter with rogue lite elements. Think of it like Pac-Man meets Super Stardust Delta with rogue lite elements. After checking out their game, we were really eager to get an interview with the devs behind the game, and they we’re kind enough to oblige us. Aditya Nataraj, the founder at Optimum Games took the time to have a chat with us, and here’s what he had to say. Gaming Central: Tell us a bit about yourself. Aditya Natarajan: My name is Aditya Natarajan I am the founder at Optimum Games, I love games, it’s my primary form of entertainment. I play games to take breaks from making games. When I’ve had too much of playing and making games I’m watching gaming podcasts on ...

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